JUNIOR GAMEPLAY ENGINEER
We’re looking for a Junior Gameplay Engineer with Unreal Engine experience to help build responsive gameplay systems and tackle technical challenges in a multiplayer game as part of our Gameplay team
What we are looking for
We are looking for a Junior Engineer with a passion for gameplay engineering and Unreal Engine. This role is ideal for someone eager to develop their skills in C++ programming, multiplayer networking, and gameplay mechanics while working on exciting multiplayer projects. You’ll collaborate with designers, artists, and senior engineers to create immersive, responsive gameplay experiences and gain hands-on experience in AAA game development.
What you'll be doing
- Assist in developing and maintaining gameplay systems in C++ and Unreal Engine.
- Debug and optimise code to ensure smooth gameplay performance.
- Work with the team to implement and refine multiplayer mechanics.
- Collaborate with designers and artists to bring game features to life.
- Learn best practices from senior engineers and contribute to code reviews.
What we need from you
- Basic experience with C++ programming and a strong desire to learn.
- Familiarity with Unreal Engine 4/5 and its core gameplay systems.
- Understanding of gameplay mechanics and multiplayer concepts.
- Problem-solving mindset with a passion for making great games.
- Ability to collaborate with a multidisciplinary team and take feedback constructively.
You'll be working on Wardogs, an all-out-warfare multiplayer first person shooter. That means infantry combat, tank warfare, jet dog fighting, and artillery barrages. We play test the game twice a week, so you'll have lots of time to get stuck in and really be a part of the game you're creating.
- Department
- Engineering
- Role
- Junior
- Locations
- Derby
- Yearly salary
- £25,000 - £30,000
About BULKHEAD
If you have any questions, please contact our HR team by emailing HR@bulkhead.com
JUNIOR GAMEPLAY ENGINEER
We’re looking for a Junior Gameplay Engineer with Unreal Engine experience to help build responsive gameplay systems and tackle technical challenges in a multiplayer game as part of our Gameplay team
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