As a Senior UI Designer at BULKHEAD, you will turn concepts and systems into intuitive and engaging experiences that enable players to interact with out game worlds and each other. You are collaborative by nature and enjoy working with others to develop concepts and ideas. You see challenges as opportunities to develop your own skills and are enthusiastic about honing your technical ability and expertise.
This is an in-studio role, and this is non-negotiable; however, we can offer bespoke relocation packages.
Currently, we are unable to offer any visa sponsorship.
-Create user flow documentation, wireframes, and interactive prototypes in Figma.
-Effectively apply colour theory and design principles to craft high fidelity & polished visual designs.
-Deliver wireframes, visual mock-ups and design specs.
-Import visual designs into UE5 and work within UMG to implement, test & iterate on designs.
-Review implementation to ensure it matches the vision.
-Use feedback from user testing to push iteration as needed.
-Collaboratively work with the UI/UX and Game Design team to develop concepts.
// REQUIRED SKILLS AND EXPERIENCE
-A solid background in UI design, you’ve worked on at least one commercial product for a significant period of its development and have a strong body of portfolio work.
-A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability.
-A motivating can-do attitude and strong interpersonal skills. We want you to you love collaborating with others to craft solutions and can provide constructive feedback when asked.
-Great time management and organisation skills, you can support others in getting the job done without supervision.
-Strong communication and presentation skills; you’re able to present ideas clearly to audiences of all experience levels.
-A real enthusiasm for creating incredible game UI that fits the project’s needs.
-UE4 / UE5 Experience.
// DESIRED SKILLS AND EXPERIENCE
-Experience working with prototyping & graphics tools (Figma/Miro, Illustrator/Photoshop/AfterEffects/Premier)
-Experience writing Game Design Documentation (Confluence)
-Ability to Create interactive UI materials & animations in engine.
-Experience working in engine with UE5, UMG and source control.
-Knowledge of game accessibility best practices.